![]() In the end I believe it will be balanced out to a point where skill will be plateaued on simple mode, while the normal setting will be where the top end players will shine with the ability to customize their combos for max damage. So from my understanding a combo leading into a super will not be able to be cancelled into another super while in simple mode, but this will almost be a must in high level play as that extra super can mean the difference between leaving your opponent with a little health or finishing him off. I have read a few things about this simple mode and apparently there are some drawbacks for those looking to play at a high level, the combos that can be performed while in simple mode can be shiny and all but will lack the ability to go for full potential damage as the combos seem to already be pre-programmed into the system. ![]() Imagine new gamers on the fence reading "Simple mode not enough to put up a fight" might as well say good bye to those would'be consumers. Truth of the matter is the Capcom team most likely hold back to promote the game as user friendly to new comers using simple mode. So in this case the team went against Capcom using simple mode and "pwn'd" them up. E3 is the biggest week of the year for gaming newsand. What people fail to understand sometimes is it takes a lot of PR to push a game into a new crowd of gamers. Capcom: Infinite What Capcom revealed at E3 will greatly shape the games launch and reception.
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